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dm:house_rules

House Rules for Campaign

Woo, more rules!

  1. Attunement - Players can use 1 action to attune, but must wait an hour after de-attuning before using that attune slot again (so no effect if you only have 1 or 2 items attuned so far)
  2. Wands - Non-spell wands (i.e. Wand of Secrets) can be used by anyone they are attuned to.
  3. Scrolls - All classes may attempt to use a scroll, DC10+spell level. The ability used is either their spellcasting ability (if they have one) or Intelligence (Arcana) for arcane scrolls, Wisdom (Religion) for divine, or Wisdom (Nature) for primal.
  4. Inspiration - All players receive inspiration token at the beginning of session. After used, inspiration can be gained again through normal means (role playing, humor, general bad-assery).

Proposed (but not yet) rules:

  1. Critical Strikes - Perkins rule: max first die, then roll double dice (so e.g.: Longsword, instead of 1d8+Str normal / 2d8+Str crit, is now 8+2d8+Str for crit).
dm/house_rules.txt · Last modified: by lydia